Caravan Trade

Alliance events · Alliance

Up to 4 trades a day. Each caravan can be plundered 2 times, and you can plunder 4 times a day. Each extra refresh costs a Trade Agreement.

Spend calculator

CaravanChanceTravelCargo
Grade 130.0%3.0 h
Grade 230.0%4.5 h
Grade 320.0%4.0 h
Grade 410.0%3.5 h
Grade 510.0%5.0 h

Average cargo of one trade at this refresh:

Grade 1 is the lowest. The Noble caravan only shows up when you refresh with a Trade Agreement, with a fixed weight on top of the others. Plunder takes part of the cargo on the way.

Alliance caravan

Four wagons and the coachman's lead wagon. Each line is one possible cargo slot with its chance.

Lead wagon
  • 100%
Wagon 1
  • 13.3%
  • 6.7%
  • 13.3%
  • 13.3%
  • 13.3%
  • 6.7%
  • 13.3%
  • 6.7%
  • 13.3%
Golden slot
  • 25%
  • 25%
  • 25%
  • 25%
Wagon 2
  • 13.3%
  • 10%
  • 3.3%
  • 20%
  • 13.3%
  • 6.7%
  • 13.3%
  • 6.7%
  • 13.3%
Golden slot
  • 25%
  • 25%
  • 25%
  • 25%
Wagon 3
  • 13.3%
  • 13.3%
  • 6.7%
  • 13.3%
  • 13.3%
  • 6.7%
  • 13.3%
  • 6.7%
  • 13.3%
Golden slot
  • 25%
  • 25%
  • 25%
  • 25%
Wagon 4
  • 20%
  • 20%
  • 3.3%
  • 13.3%
  • 6.7%
  • 13.3%
  • 6.7%
  • 13.3%
  • 3.3%
Golden slot
  • 25%
  • 25%
  • 25%
  • 25%
Alliance caravan rules
[Entry Requirements]\n1. The alliance must have at least 20 members.\n2. Members must have unlocked the Alliance Stable and been in the Alliance for over 24 hours.\n3. Each alliance can dispatch 1 regular Trade Caravan and 2 Golden Alliance Caravans daily. Note: only the top 50 Alliances on the server can receive a regular Trade Caravan daily.\n[Caravan Information]\n1. Regular Caravan: At 0:00 server time daily, eligible alliances receive 1 regular Trade Caravan. Once R4 or R5 appoints a Coachman, the caravan enters the preparation status.\n2. Golden Alliance Caravan: When there are no caravans in preparation, you can summon 1 Golden Alliance Caravan and automatically become the Coachman.\n3. Caravans have wagons 1-4, each carrying different rewards.\n[Preparation Phase]\n1. The preparation phase lasts 4 hours, after which the caravan automatically departs to trade with various cities.\n2. Coachman: Can assign caravan guards and refresh the caravan's cargo. After 5 refreshes, an extra surprise reward is granted.\n3. Passengers: Can queue for the desired wagon and switch at any time. After the preparation phase ends, queuing is closed, and the game randomly selects 5 passengers from each wagon's queue.\n[Caravans in Transit]\n1. Caravans may be attacked by other Doctors while moving. A successful attack plunders 3 random items.\n2. Each caravan can be plundered up to 3 times.\n[Caravan Rewards]\n1. Coachman: Receives all remaining cargo from both the Lead Wagon and Regular Wagons.\n2. Passengers: Receive remaining cargo from the Regular Wagons.\n[Caravan Privileges]\n1. When the Alliance Gift reaches Lv.8, Lv.12, Lv.16, and Lv.20, the daily free caravan grants corresponding privilege rewards.\n2. Purchased Golden Alliance Caravans possess all privileges.

Rules

[Basic Introduction]\n1. Up to 4 trades can be conducted daily, each trade occupying a caravan for a period. More troops mean more caravans.\n2. Caravan routes are random and may be plundered during transport.\n3. Upon reaching the destination, the initiator can claim the remaining rewards on the caravan.\n[Initiate Trade]\n1. Up to 5 Heroes can be selected to protect the caravan, with each Hero able to guard only one caravan at a time.\n2. Once the caravan departs, defensive Heroes cannot be changed.\n3. Each caravan has one free chance to change rewards when selected.\n[Trade Rewards]\n1. Upon reaching the destination, the initiator can claim the remaining rewards on the caravan.\n2. Continuously using Trade Agreements to change caravans increases the chance of obtaining higher-quality caravans.\n3. The higher the quality of the caravan and the level of the doctor's territory, the higher the base value of the goods.\n[Plunder Caravan]\n1. Non-alliance member caravans in transit can be plundered, with a maximum of 4 plunders per person daily.\n2. Upon a successful attack, goods and resources on the caravan are plundered randomly.\n3. No soldiers are consumed in plunder battles, and each caravan can be plundered up to 2 times.\n[Probability Explanation]\n1. Caravans of different quality have varying weights based on refresh count [including free refresh]:\n[1]: SR[50] Fine[30] SSR[10] SSR[5] UR[5]\n[2]: SR[30] Fine[30] SSR[20] SSR[10] UR[10]\n[3]: SR[20] Fine[20] SSR[30] SSR[15] UR[15]\n[4]: SR[0] Fine[20] SSR[40] SSR[20] UR[20]\n[5]: SR[0] Fine[0] SSR[50] SSR[25] UR[25]\n[>5]: SR[0] Fine[0] SSR[0] SSR[0] UR[100]\n2. After unlocking the Noble caravan, it may appear when using Trade Agreements to change caravans, with a fixed weight of 10, unaffected by refresh count.\n3. Probability calculation: For a refresh with caravan weight UR[100] and Noble caravan[10],\nthe probability of a UR caravan is 90.9%, and a Noble caravan is 9.1%.