Lord Specialty
Opens at Sanctuary Lv.14. Two classes, Handyman and Legion Commander, each with its own skills; specialty levels go up to 40.
Handyman
Tech drives all progress. Handymen earn respect through exceptional talent, becoming indispensable pillars of their towns. They accelerate resource acquisition efficiency while providing enhancements to allies.
Upon use, instantly gain 3 → 24h of Grain/Timber/Herb production from your territory. CD: 23.5h
Lv.1: 3 · Lv.2: 6 · Lv.3: 10 · Lv.4: 16 · Lv.5: 24
Contribution from donating Tech and assisting Alliance Members increased by 100%
Daily free Stamina increased by 50%
Soldier Durability Damage +80 → 500; Unlock Ruin Demolition function
Lv.1: 80 · Lv.2: 165 · Lv.3: 260 · Lv.4: 370 · Lv.5: 500
Free Building Time +40 → 240 (min)
Lv.1: 40 · Lv.2: 82 · Lv.3: 130 · Lv.4: 180 · Lv.5: 240
Free Research Time +40 → 240 (min)
Lv.1: 40 · Lv.2: 82 · Lv.3: 130 · Lv.4: 180 · Lv.5: 240
Instantly reduce all build queue time by 90 → 600m. CD: 47.5h
Lv.1: 90 · Lv.2: 195 · Lv.3: 315 · Lv.4: 450 · Lv.5: 600
Instantly reduce all research queue time by 180 → 1200m. CD: 47.5h
Lv.1: 180 · Lv.2: 390 · Lv.3: 630 · Lv.4: 900 · Lv.5: 1200
Rally participation and return speed increased by 10% → 50%
Lv.1: 10% · Lv.2: 20% · Lv.3: 30% · Lv.4: 40% · Lv.5: 50%
Deploys a [War Flag] on empty terrain. Allies within its range: Durability Damage +100 for 30 mins. CD: 71.5h. (Durability Damage boost stacks)
Era monster kills grant +10% → 30% Specialty EXP
Lv.1: 10% · Lv.2: 20% · Lv.3: 30%
When reinforcing an Alliance member's territory, the casualty rate of their troops is reduced by 3% → 25%.
Lv.1: 3% · Lv.2: 7% · Lv.3: 12% · Lv.4: 18% · Lv.5: 25%
Use on an Alliance Member. Increases your and the Alliance Member's building speed by 10% → 20%, lasts 60m (non-stackable). CD: 23.5h
Lv.1: 10% · Lv.2: 20%
Use on an Alliance Member. Increases your and the Alliance Member's research speed by 10% → 20%, lasts 60m (non-stackable). CD: 23.5h
Lv.1: 10% · Lv.2: 20%
Building resource cost reduced by 1% → 5%
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Research resource cost reduced by 1% → 5%
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Use on an Alliance Member. Increases your and the Alliance Member's Infirmary Capacity by 6% → 50%, lasts 240m (non-stackable). CD: 71.5h
Lv.1: 6% · Lv.2: 14% · Lv.3: 24% · Lv.4: 36% · Lv.5: 50%
Use on yourself or an Alliance Member. Grants the target 1 → 5h of shield (non-stackable). CD: 71.5h
Lv.1: 1 · Lv.2: 3 · Lv.3: 5
Obtain a Raven Reward based on your level.
When defending the territory, inflict casualty rate +1% → 5% on attacking soldiers based on your fallen soldiers' levels
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Obtain 1 random survivor. CD: 4d 23:30:00
Deploys on vacant terrain in this Kingdom. Once triggered, reduces the target's Durability by 375 → 2500. At max level, ignites the territory. The trap lasts 24h; up to 2 traps can exist at the same time. CD: 72h
Lv.1: 375 · Lv.2: 820 · Lv.3: 1300 · Lv.4: 1875 · Lv.5: 2500