Lord Specialty

Opens at Sanctuary Lv.14. Two classes, Handyman and Legion Commander, each with its own skills; specialty levels go up to 40.

Handyman

Tech drives all progress. Handymen earn respect through exceptional talent, becoming indispensable pillars of their towns. They accelerate resource acquisition efficiency while providing enhancements to allies.

Instant Produce
Specialty Lv.1 · Active · Cooldown 23:30:00 · Max level 5

Upon use, instantly gain 3 → 24h of Grain/Timber/Herb production from your territory. CD: 23.5h

Lv.1: 3 · Lv.2: 6 · Lv.3: 10 · Lv.4: 16 · Lv.5: 24

Outstanding Contribution
Specialty Lv.1 · Passive

Contribution from donating Tech and assisting Alliance Members increased by 100%

Vitality & Vigor
Specialty Lv.5 · Passive

Daily free Stamina increased by 50%

Siege Frenzy
Specialty Lv.5 · Passive · Max level 5

Soldier Durability Damage +80 → 500; Unlock Ruin Demolition function

Lv.1: 80 · Lv.2: 165 · Lv.3: 260 · Lv.4: 370 · Lv.5: 500

Free Build
Specialty Lv.10 · Passive · Max level 5

Free Building Time +40 → 240 (min)

Lv.1: 40 · Lv.2: 82 · Lv.3: 130 · Lv.4: 180 · Lv.5: 240

Free Research
Specialty Lv.10 · Passive · Max level 5

Free Research Time +40 → 240 (min)

Lv.1: 40 · Lv.2: 82 · Lv.3: 130 · Lv.4: 180 · Lv.5: 240

Instant Build
Specialty Lv.15 · Active · Cooldown 1d 23:30:00 · Max level 5

Instantly reduce all build queue time by 90 → 600m. CD: 47.5h

Lv.1: 90 · Lv.2: 195 · Lv.3: 315 · Lv.4: 450 · Lv.5: 600

Instant Research
Specialty Lv.15 · Active · Cooldown 1d 23:30:00 · Max level 5

Instantly reduce all research queue time by 180 → 1200m. CD: 47.5h

Lv.1: 180 · Lv.2: 390 · Lv.3: 630 · Lv.4: 900 · Lv.5: 1200

Swift Stride
Specialty Lv.20 · Passive · Max level 5

Rally participation and return speed increased by 10% → 50%

Lv.1: 10% · Lv.2: 20% · Lv.3: 30% · Lv.4: 40% · Lv.5: 50%

Siege War Flag
Specialty Lv.20 · Active · Cooldown 2d 23:30:00

Deploys a [War Flag] on empty terrain. Allies within its range: Durability Damage +100 for 30 mins. CD: 71.5h. (Durability Damage boost stacks)

Combat EXP
Specialty Lv.25 · Passive · Max level 3

Era monster kills grant +10% → 30% Specialty EXP

Lv.1: 10% · Lv.2: 20% · Lv.3: 30%

Alliance Aid
Specialty Lv.25 · Passive · Max level 5

When reinforcing an Alliance member's territory, the casualty rate of their troops is reduced by 3% → 25%.

Lv.1: 3% · Lv.2: 7% · Lv.3: 12% · Lv.4: 18% · Lv.5: 25%

Help Building
Specialty Lv.30 · Active · Cooldown 23:30:00 · Max level 2

Use on an Alliance Member. Increases your and the Alliance Member's building speed by 10% → 20%, lasts 60m (non-stackable). CD: 23.5h

Lv.1: 10% · Lv.2: 20%

Help Research
Specialty Lv.30 · Active · Cooldown 23:30:00 · Max level 2

Use on an Alliance Member. Increases your and the Alliance Member's research speed by 10% → 20%, lasts 60m (non-stackable). CD: 23.5h

Lv.1: 10% · Lv.2: 20%

Art of Architecture
Specialty Lv.35 · Passive · Max level 5

Building resource cost reduced by 1% → 5%

Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%

Material Recycle
Specialty Lv.35 · Passive · Max level 5

Research resource cost reduced by 1% → 5%

Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%

Healing Force
Specialty Lv.40 · Active · Cooldown 2d 23:30:00 · Max level 5

Use on an Alliance Member. Increases your and the Alliance Member's Infirmary Capacity by 6% → 50%, lasts 240m (non-stackable). CD: 71.5h

Lv.1: 6% · Lv.2: 14% · Lv.3: 24% · Lv.4: 36% · Lv.5: 50%

Bond Shield
Specialty Lv.40 · Active · Cooldown 2d 23:30:00 · Max level 3

Use on yourself or an Alliance Member. Grants the target 1 → 5h of shield (non-stackable). CD: 71.5h

Lv.1: 1 · Lv.2: 3 · Lv.3: 5

Raven Supply
Specialty Lv.45 · not in the current season · Active · Cooldown 23:30:00 · Max level 5

Obtain a Raven Reward based on your level.

Solid Defense
Specialty Lv.45 · not in the current season · Passive · Max level 5

When defending the territory, inflict casualty rate +1% → 5% on attacking soldiers based on your fallen soldiers' levels

Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%

Random Visitor
Specialty Lv.50 · not in the current season · Active · Cooldown 4d 23:30:00 · Max level 5

Obtain 1 random survivor. CD: 4d 23:30:00

Hidden Peril
Specialty Lv.50 · not in the current season · Active · Cooldown 3d 00:00:00 · Max level 5

Deploys on vacant terrain in this Kingdom. Once triggered, reduces the target's Durability by 375 → 2500. At max level, ignites the territory. The trap lasts 24h; up to 2 traps can exist at the same time. CD: 72h

Lv.1: 375 · Lv.2: 820 · Lv.3: 1300 · Lv.4: 1875 · Lv.5: 2500