Masquerade Ball

Other · Sanctuary Lv.6+

Masquerade Ball

This is no ordinary ball. This 26-tile ballroom is guarded by the Pumpkin Ghost, and every step holds a surprise. Trust your dice.

The last point goal is at 27,600 points.

Spend calculator

1,058
Halloween Coin needed
1,057
To buy
$587.89
Spend
58,800
Diamonds in the packs

Cheapest packs: 1 × $0.99 (2) · 1 × $1.99 (4) · 1 × $4.99 (8) · 1 × $9.99 (15) · 1 × $19.99 (30) · 1 × $49.99 (60) · 5 × $99.99 (110)

388 more cannot be bought: they come from playing the event.

Event packs

PriceHalloween CoinPer $1Limit
$99.991101.15
$49.99601.21
$19.99301.51
$9.99151.51
$4.9981.61
$1.9942.01
$0.9922.01
Free1-1

Milestones

#Ball progress≈ Halloween CoinReward
11,00039
22,600100
37,600292
412,600483
517,600675
622,600866
727,6001,058

Board

One roll brings about 26.1 ball progress on average: 10 for any tile, 5 for each Magic Hat from item tiles, plus the mystery tiles (3 of 26). Tiles level up and the Start tile gives extra rewards, so the real figure is higher and the coin counts in the calculator are an upper estimate. Steps reset every day: the calculator counts one day.

TileLv. 1 (exp 0)Lv. 2 (exp 1)Lv. 3 (exp 6)Lv. 4 (exp 18)
2
3
4
5
7
8
9
11
12
13
15
16
18
19
21
22
24
25
26

Mystery tile

OutcomeBall progressChance
Gold Ball Invitation+20018%
Silver Ball Invitation+14024%
Bronze Ball Invitation+10030%
Mystery Shop-18%
Ball Random Chest-10%

Ball chest on the board

25%
25%
25%
25%

Rules

The midnight bell tolls, and the lavish ball officially begins! Event Rules: 1. Spend Halloween Coins to roll the dice during the event. The roll result decides how many tiles you move. 2. You may pick either a Normal Roll (1 die) or a Double Roll (2 dice; rewards are not doubled). Both roll types award the same progress. Hit the progress threshold to claim target rewards, and the required value will be deducted from your current Treasure Hunt Points upon claiming. 3. Tiles are split into three types: Item Tiles, Event Tiles and the Start Tile. Land on an Item Tile to receive rewards and Tile EXP. Item Tiles level up once enough EXP is accumulated, yielding better rewards at higher levels. Landing on an Event Tile triggers a random encounter with unexpected surprises waiting for you. 4. You gain random rewards and matching Tile EXP from 2–4 Item Tiles whenever you land on or pass through the Start Tile. 5. Event objectives refresh daily. Unclaimed rewards from the previous day will be sent via mail. Any leftover progress carries over to the next day. No progress will be restored once the event ends. 6. Ball Blessing Chests spawn randomly across the board. Land on one to earn bonus rewards, and the chest will respawn at a new location afterward. 7. Purchasing Mystery Packs available during the ball grants bonus Alliance Gifts, alongside the same quantity of Diamonds and VIP Points offered in the Diamond Shop. 8. Check the Auto-Roll toggle to activate Auto-Roll Mode. Rewards earned during auto runs go into the temporary chest on the interface (tap to collect). Triggered events are stored in the event log; you must resolve them manually once Auto-Roll Mode stops.