Lord Specialty
Opens at Sanctuary Lv.14. Two classes, Handyman and Legion Commander, each with its own skills; specialty levels go up to 40.
Legion Commander
Before absolute power, all other voices fade into insignificance. A formidable commander will sweep aside all obstacles and conquer all directions. Commanders strengthen troop combat effectiveness while employing tactics to amplify damage dealt to enemies.
During relocation, troops outside the territory return immediately. Limited to first 1 → 5x daily
Lv.1: 1 · Lv.2: 2 · Lv.3: 3 · Lv.4: 4 · Lv.5: 5
Instantly gain x40 → 250 max-level soldiers (cannot exceed Barracks Cap). CD: 23.5h
Lv.1: 40 · Lv.2: 82 · Lv.3: 135 · Lv.4: 190 · Lv.5: 250
Barracks Capacity +2% → 10%
Lv.1: 2% · Lv.2: 4% · Lv.3: 6% · Lv.4: 8% · Lv.5: 10%
Infirmary Capacity up by 2% → 10%
Lv.1: 2% · Lv.2: 4% · Lv.3: 6% · Lv.4: 8% · Lv.5: 10%
Damage +1% → 5% in Frenzy State
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Heal up to 750 → 5000 soldiers in the Infirmary; CD: 71.5h
Lv.1: 750 · Lv.2: 1640 · Lv.3: 2600 · Lv.4: 3750 · Lv.5: 5000
Enemies' Casualty Rate +1% → 5% when attacking burning targets
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Soldier Training Speed +3% → 25%
Lv.1: 3% · Lv.2: 7% · Lv.3: 12% · Lv.4: 18% · Lv.5: 25%
March Speed in Cursed Land +20% → 50% during Royal City Scramble
Lv.1: 20% · Lv.2: 50%
Daily Plunder Resource Cap +6% → 50%
Lv.1: 6% · Lv.2: 14% · Lv.3: 24% · Lv.4: 36% · Lv.5: 50%
Morale +1% → 10%
Lv.1: 1% · Lv.2: 2.5% · Lv.3: 5% · Lv.4: 7.5% · Lv.5: 10%
March Speed +6% → 50% when reinforcing Alliance Member territories
Lv.1: 6% · Lv.2: 14% · Lv.3: 24% · Lv.4: 36% · Lv.5: 50%
Damage +1% → 5% when participating in or initiating a rally (non-stackable)
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Enter Disguise Mode: Hide personal information and won't appear in enemy battle reports, lasts 30m. CD: 47.5h
When reinforcing an Alliance Member's territory, attacking soldiers' casualty rate increases by 1% → 5%
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
When reinforcing an Alliance Member's territory, all defending Heroes' ATK, DEF, and HP increase by 1% → 5% (non-stackable)
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
During combat with enemies, heavily wounded enemy Soldiers are [Weakened] at a certain ratio: Soldier level reduced by 1 (Lv.1 Soldiers remain unchanged). Up to 1000 Soldiers can be weakened each day.
Place [War Flag] on vacant terrain. Allies within range gain +2% ATK, lasting 30 mins (stacks up to 5x). CD: 71.5h
Heroes defending inside Walls gain +1% → 5% ATK, DEF, and HP
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
When launching a rally in World PvP battles, reduces the casualty rate of all squads in the rally by 1% → 5%.
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Heroes attacking territories gain +1% → 5% ATK, DEF, and HP
Lv.1: 1% · Lv.2: 2% · Lv.3: 3% · Lv.4: 4% · Lv.5: 5%
Deploys on vacant terrain in this Kingdom. Once triggered, 40 → 250 soldiers in the target's Barracks will die. The trap lasts 24h; up to 2 traps can exist at the same time. CD: 72h
Lv.1: 40 · Lv.2: 82 · Lv.3: 135 · Lv.4: 190 · Lv.5: 250