Epigraphs

32 Raven Epigraphs: four skills, each in several grades and class variants. For each one: the skill at every star, the copies a star needs, the Evolve boost and the crafting cost.

Guard of Nature

At battle start, Warrior allies gain a 800K-HP shield, which absorbs 50% damage for 15s. After shield ends, ally damage taken reduced by 5.0% until battle ends

  • ★ 1 copies, 1 in total
    Gain a 1.6M-HP shield at battle start, which absorbs 50% damage
  • ★★ 2 copies, 3 in total
    After shield ends, ally damage taken reduced by 10.0%
  • ★★★ 3 copies, 6 in total
    Gain a 2.4M-HP shield at battle start, which absorbs 50% damage
  • ★★★★ 5 copies, 11 in total
    Gain a 3.2M-HP shield at battle start, which absorbs 50% damage
  • ★★★★★ 7 copies, 18 in total
    After shield ends, ally damage taken reduced by 15.0%
  • ★★★★★★ 10 copies, 28 in total
    Gain a 4.0M-HP shield at battle start, which absorbs 50% damage
Evolve boost
  • +1 Shield HP increased by 250K. After shield ends, ally damage taken reduced by 1%
  • +2 Shield HP increased by 500K. After shield ends, ally damage taken reduced by 2%
  • +3 Shield HP increased by 750K. After shield ends, ally damage taken reduced by 3%
  • +4 Shield HP increased by 1M. After shield ends, ally damage taken reduced by 4%
  • +5 Shield HP increased by 1.25M. After shield ends, ally damage taken reduced by 5%

At battle start, Ranger allies gain a 800K-HP shield, which absorbs 50% damage for 15s. After shield ends, ally damage taken reduced by 5.0% until battle ends

  • ★ 1 copies, 1 in total
    Gain a 1.6M-HP shield at battle start, which absorbs 50% damage
  • ★★ 2 copies, 3 in total
    After shield ends, ally damage taken reduced by 10.0%
  • ★★★ 3 copies, 6 in total
    Gain a 2.4M-HP shield at battle start, which absorbs 50% damage
  • ★★★★ 5 copies, 11 in total
    Gain a 3.2M-HP shield at battle start, which absorbs 50% damage
  • ★★★★★ 7 copies, 18 in total
    After shield ends, ally damage taken reduced by 15.0%
  • ★★★★★★ 10 copies, 28 in total
    Gain a 4.0M-HP shield at battle start, which absorbs 50% damage
Evolve boost
  • +1 Shield HP increased by 250K. After shield ends, ally damage taken reduced by 1%
  • +2 Shield HP increased by 500K. After shield ends, ally damage taken reduced by 2%
  • +3 Shield HP increased by 750K. After shield ends, ally damage taken reduced by 3%
  • +4 Shield HP increased by 1M. After shield ends, ally damage taken reduced by 4%
  • +5 Shield HP increased by 1.25M. After shield ends, ally damage taken reduced by 5%

At battle start, Warlock allies gain a 800K-HP shield, which absorbs 50% damage for 15s. After shield ends, ally damage taken reduced by 5.0% until battle ends

  • ★ 1 copies, 1 in total
    Gain a 1.6M-HP shield at battle start, which absorbs 50% damage
  • ★★ 2 copies, 3 in total
    After shield ends, ally damage taken reduced by 10.0%
  • ★★★ 3 copies, 6 in total
    Gain a 2.4M-HP shield at battle start, which absorbs 50% damage
  • ★★★★ 5 copies, 11 in total
    Gain a 3.2M-HP shield at battle start, which absorbs 50% damage
  • ★★★★★ 7 copies, 18 in total
    After shield ends, ally damage taken reduced by 15.0%
  • ★★★★★★ 10 copies, 28 in total
    Gain a 4.0M-HP shield at battle start, which absorbs 50% damage
Evolve boost
  • +1 Shield HP increased by 250K. After shield ends, ally damage taken reduced by 1%
  • +2 Shield HP increased by 500K. After shield ends, ally damage taken reduced by 2%
  • +3 Shield HP increased by 750K. After shield ends, ally damage taken reduced by 3%
  • +4 Shield HP increased by 1M. After shield ends, ally damage taken reduced by 4%
  • +5 Shield HP increased by 1.25M. After shield ends, ally damage taken reduced by 5%
Warrior · Crafted in Epigraph Workshop Lv.1: 800 SSR Epigraph Shard · Gives 40,000 Evolve EXP when consumed

At the start of battle, if the Warrior faction has HP above 50%, all allies take 1% less damage.

  • ★ 1 copies, 1 in total
    When HP is above 50%, all allies take 2% less damage.
  • ★★ 2 copies, 3 in total
    When HP is above 50%, all allies take 3% less damage.
  • ★★★ 3 copies, 6 in total
    When HP is above 50%, all allies take 4% less damage.
  • ★★★★ 5 copies, 11 in total
    When HP is above 50%, all allies take 5% less damage.
  • ★★★★★ 7 copies, 18 in total
    When HP is above 50%, all allies take 6% less damage.
Evolve boost
  • +1 When HP is above 50%, your and allies' damage taken is reduced by 1%
  • +2 When HP is above 50%, your and allies' damage taken is reduced by 2%
  • +3 When HP is above 50%, your and allies' damage taken is reduced by 3%
  • +4 When HP is above 50%, your and allies' damage taken is reduced by 4%
  • +5 When HP is above 50%, your and allies' damage taken is reduced by 5%
Ranger · Crafted in Epigraph Workshop Lv.15: 800 SSR Epigraph Shard · Gives 40,000 Evolve EXP when consumed

At the start of battle, if the Ranger faction has HP above 50%, all allies take 1% less damage.

  • ★ 1 copies, 1 in total
    When HP is above 50%, all allies take 2% less damage.
  • ★★ 2 copies, 3 in total
    When HP is above 50%, all allies take 3% less damage.
  • ★★★ 3 copies, 6 in total
    When HP is above 50%, all allies take 4% less damage.
  • ★★★★ 5 copies, 11 in total
    When HP is above 50%, all allies take 5% less damage.
  • ★★★★★ 7 copies, 18 in total
    When HP is above 50%, all allies take 6% less damage.
Evolve boost
  • +1 When HP is above 50%, your and allies' damage taken is reduced by 1%
  • +2 When HP is above 50%, your and allies' damage taken is reduced by 2%
  • +3 When HP is above 50%, your and allies' damage taken is reduced by 3%
  • +4 When HP is above 50%, your and allies' damage taken is reduced by 4%
  • +5 When HP is above 50%, your and allies' damage taken is reduced by 5%
Warlock · Crafted in Epigraph Workshop Lv.15: 800 SSR Epigraph Shard · Gives 40,000 Evolve EXP when consumed

At the start of battle, if the Warlock faction has HP above 50%, all allies take 1% less damage.

  • ★ 1 copies, 1 in total
    When HP is above 50%, all allies take 2% less damage.
  • ★★ 2 copies, 3 in total
    When HP is above 50%, all allies take 3% less damage.
  • ★★★ 3 copies, 6 in total
    When HP is above 50%, all allies take 4% less damage.
  • ★★★★ 5 copies, 11 in total
    When HP is above 50%, all allies take 5% less damage.
  • ★★★★★ 7 copies, 18 in total
    When HP is above 50%, all allies take 6% less damage.
Evolve boost
  • +1 When HP is above 50%, your and allies' damage taken is reduced by 1%
  • +2 When HP is above 50%, your and allies' damage taken is reduced by 2%
  • +3 When HP is above 50%, your and allies' damage taken is reduced by 3%
  • +4 When HP is above 50%, your and allies' damage taken is reduced by 4%
  • +5 When HP is above 50%, your and allies' damage taken is reduced by 5%
Universal · Gives 4,000 Evolve EXP when consumed

Applies a buff to all allies, reducing damage taken by allies with HP above 50% by 2%.

Universal · Gives 400 Evolve EXP when consumed

Applies a buff to all allies, reducing damage taken by allies with HP above 50% by 1%.