The Hall of Honor is a building in the upper part of the city. A hero enters the hall at 10 stars (max star level) and keeps growing here: Honor Levels go up with that hero's own shards or with Hero Omni Shards.

How the hall works
- Heroes are split across three tabs: Warrior Mentor, Warlock Mentor, Ranger Mentor.
- Just getting a hero into the hall gives nothing. Bonuses start with the first level you buy with shards in the Honor Level window.
- The max Hall of Honor level for each hero is 600.
- The shard price of a level goes up in steps:
| levels | shards per level |
|---|---|
| 1-199 | 10 |
| 200-299 | 20 |
| 300-399 | 30 |
| 400-600 | 40 |

HP for all heroes
Every level of any hero in the hall adds flat HP to all your heroes at once, no matter the faction and rarity of the hero you level. The total is shown in the Honor Level window in the All Hero Bonuses row, and for each hero in the Hero Stats window, the Hall of Honor Bonus row in the HP section.

The higher the hero's rarity, the more HP its level gives:
| rarity | HP per level (1-200) | after 200 / 300 / 400 |
|---|---|---|
| SR (blue) | +160 | +320 / +480 / +640 |
| SSR (purple) | +320 | +640 / +960 / +1,280 |
| UR (gold) | +640 | +1,280 / +1,920 / +2,560 |
Example from the video: the hall had 64,800 HP, and Marlena and Cynthia show the same number in the Hall of Honor Bonus row. After the author raised one gold, one purple and one blue hero by one level (all Warriors), the total became 65,920 (+640 +320 +160), and both of them got the increase, even though Cynthia is a Ranger.
Faction bonuses and load
The differences between factions appear at checkpoints: levels 50, 100, 150, 200, 300, 400, 500 and 600. Each checkpoint unlocks a bonus from the Unit Type Bonus block:
- UR and SSR give a percentage to ATK, DEF or HP, but only to heroes of their own faction. Which one depends on the hero (for example, Claire gives Warrior Hero ATK, Arthur gives Warrior Hero HP). UR give 0.5% per checkpoint, SSR give 0.25%.
- SR give +1% Soldier Load per checkpoint, for all factions at once. Load is how many resources a squad carries back from one march.

Example: Claire (Warrior) passed the level 50 checkpoint, and ATK went up only for Warriors: it rose for Marlena and stayed the same for Cynthia. With a Ranger, for example Ash, it would be the same, but only Rangers would get the increase.
Up to level 200 the checkpoints come every 50 levels, after that every 100. So the best value is to bring a hero to 200.
Who to level and with what
Gold (UR). In the Hall of Honor, only with the hero's own shards. The author's opinion: even if all your UR are already at 10 stars, don't spend UR Hero Omni Shards on the hall - nobody knows what the next updates will bring, and the gain from the hall is too small for such a valuable resource.
Purple (SSR) - this is where SSR Hero Omni Shards go:
- First, bring Claire, Ash and Stellar to 10 stars. They are important PvE heroes against the Demon King because of a big damage boost for their faction:
- Claire - skill Call of the Brave: the 3 Warriors with the highest ATK deal more damage to monsters;
- Ash - skill Focus: the 2 Rangers with the highest ATK deal more damage to monsters;
- Stellar - skill Wishing Star: the first two allied Warlocks deal more damage to monsters for 5 sec.
- Then decide whether other purple heroes will be your main fighters, for example in the Triangular Arena. If so, bring them to 10 stars with Omni Shards too.
- When all the SSR you need are in the hall, level them one by one up to level 200 (up to this mark a bonus unlocks every 50 levels). Start with heroes of your main faction, preferably the one that gives the faction an ATK bonus.

Blue (SR). Pick one hero that already has the most stars and put SR Hero Omni Shards into him, so he enters the Hall of Honor faster and starts giving HP to all heroes.