Epigraphs are runes for the Raven that strengthen a squad in battle. They arrive around day 78 of a server together with the Epigraph Workshop, the building where they are crafted.

Four kinds
Each kind has its own slot in the plan: defense on the left, attack on top, support on the right, the fourth at the bottom.
| kind (slot) | epigraph | what it does |
|---|---|---|
| defense (left) | Protective Charm | DEF for heroes from battle start until it ends |
| attack (top) | Frenzied Flock | ATK for heroes for 3s after the Raven's skill |
| support (right) | Reversal Power | after the Raven's skill the 3 heroes with the highest ATK deal more damage for 3s |
| bottom | Guard of Nature | less damage taken while HP is above 50% |
Rarity
| rarity | number | faction | stars |
|---|---|---|---|
| R (green) | I | any | none |
| SR (blue) | II | any | none |
| SSR (purple) | III | Warrior / Ranger / Warlock | up to 5★ |
| UR (gold) | IV | Warrior / Ranger / Warlock | up to 6★ |
R and SR affect 2-3 specific heroes (highest HP or ATK). R values:
- Protective Charm I: the 2 heroes with the highest HP get +4% of the Raven's DEF until the battle ends (SR: +6%).
- Frenzied Flock I: after the Raven's skill the 3 heroes with the highest ATK get 1% of the Raven's ATK for 3s (SR: 2%).
- Reversal Power I: the same 3 heroes deal 2% more damage for 3s (SR: 3%).
- Guard of Nature I: all allies above 50% HP take 1% less damage (SR: 2%).
Percentages of the Raven are taken from its stats in the nest.
SSR work on every hero of their faction (except Reversal Power: still 3 heroes) and grow with stars. Example, Protective Charm III: 2.5% DEF at 0★, 4.25% at 1★, then 6 / 7.75 / 9.5 / 11.25% at 5★.
UR do the same as SSR with bigger numbers and a second effect:

- Protective Charm IV: +9% DEF for all heroes of the faction, plus +13.5% for the 2 heroes with the highest HP (at 6★: 27% and 40.5%).
- Frenzied Flock IV: +2.5% ATK for the faction, and the Raven's skill hits 1 more target (at 6★: 12% and +3 targets).
- Reversal Power IV: 3 heroes deal 3% more damage, and the enemies' Ultimate Skill deals 5% less (at 6★: 15% and 13%).
- Guard of Nature IV: at battle start the faction's heroes get an 800K HP shield that absorbs 50% of damage for 15s; after the shield, damage taken is −5% until the battle ends (at 6★: 4M shield, −15%).
Stars
Every epigraph with its bonus at each star is on the Raven Epigraphs page.
Stars go up with copies of the same epigraph:
| ★ | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| copies per step | 1 | 2 | 3 | 5 | 7 | 10 (UR only) |
| copies in total | 1 | 3 | 6 | 11 | 18 | 28 |
Raven Evolve
The Raven nest has a Raven Evolve section: it raises the Raven's stats and the power of epigraphs. Experience comes from evolve books (shops, packs) and spare epigraphs used as material. A UR epigraph cannot be material.

| evolve level | unlocks |
|---|---|
| 10 (Stage I) | the epigraph system, plan 1 |
| 150 (Stage II) | plan 2, Epigraph System Boost +1 |
| 300 (Stage III) | plan 3, Boost +2 |
| 450 (Stage IV) | plan 4, Boost +3 |
| 600 / 750 | Boost +4 / +5 |
Each plan holds epigraphs for one more squad, up to 4 in total.
Where to get them
- Epigraph Chests R / SR / SSR / UR come from shops and packs. A UR chest drops only UR, an SSR chest SSR or UR and so on, but even an R chest can give a UR. Every chest also has UR Epigraph Shards: from 1 in R to 100 in UR.
- Epigraph Shards SSR and UR come from chests and as event rewards. The Epigraph Workshop turns them into the epigraph you need: SSR for 400 SSR shards (workshop level 15), UR for 800 UR shards (workshop level 20).

Epigraph Plan
The Raven Epigraph Plan tab in the Raven nest is where epigraphs are placed so they work. Each kind fits only its own slot, so two "attacks" (say, Warrior and Ranger) cannot share one plan. A plan is applied to the squad you pick.

What to craft
The meta is about damage right now, so the author crafts Frenzied Flock (attack) and Reversal Power (support).